
A puzzle-platformer game where players control a rain droplet with the ability to regress, absorb, and evaporate—overcoming obstacles in drain pipes and sewers, all while striving to reach the sea and complete the droplet’s journey through the water cycle.
Down The Drain are made based on water interaction themed. I am responsible in polishing all the levels from start to finish including the sound effect. Then i made the rough movement mechanism before being polished by other programmer, also the UI, transform mechanism and last the player geyser interaction.
Before we get into this point me with my team develop the concept trough paper demo, MVP(Minimum Viable Product), and Vertical Slice.
This is one of the level in chapter 2 in the game.
This is one of the level in chapter 1 in the game.


Leave a Reply